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Ice Crown Citadel – Lady DeathWhisper – 25 Man Strategy

by: aquagem ; edited by: Michael Hartman ; updated: 4/18/2012 • Leave a comment

Strategy for successfully burning down Lady Deathwhisper - the second encounter in Ice Crown Citadel. Includes a spawning map for incoming Adds as well as a Group Placement Diagram featuring an exact image of the room in which the encounter takes place.

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    The Basics

    Lady DeathWhisper is the second boss found in Ice Crown Citadel. The most critical piece of this encounter is Phase 1 which needs an almost flawless execution in order to progress to Phase 2. This guide explains the strategy that my guild used to successfully down this boss during the first week of release.

    Totems, Auras, and Buffs Needed:

    Shadow and Frost Resistance

    Crowd Control Requirements:

    PriestsShackle any adds. Not necessary if your DPS is strong enough. Good to use in a pinch.

    Mages/ShamanPolymorph/Hex random Mind Control players. This ability is used in BOTH phases.

    Curse Removal

    Curse of Torpor - Cast by a Cult Adherent and curses the target increasing ability cooldowns by 15 sec. Healers should remove immediately. Decursive is an invaluable add-on that allows you to remove debuffs by right clicking on a grid for the affected member. This enables you to return to healing within a matter of seconds. Phase 1 only.

    Area of Effect Debuff – Death and Decay

    It has a range of 100 yards and will appear as a green circle on the ground. It inflicts 4500 Shadow Damage every 1.0 sec to all targets in the affected area for 10 seconds. Appears in both phases

    .

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    Lady DeathWhisper

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    Death and Decay - Don't Stand In These Green Circles

    Avoid These Like The Plague - LIterally
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    Phase 1

    Set Up:

    Groups of Adds will spawn on both sides of the room 3 at a time in a specific combination with one random Add entering from the back stairs.

    Tanks: Recommend 3

    a) One for the adds that spawn on the right side

    b) One for the adds that spawn on the left side

    c) One to grab the add that spawns on the top of the stairs. Bring it to one of the groups on the right or left side so DPS can burn it down.

    Melee & Physical DPS: Recommend 8

    Split between the right and left tank groups. **Hunters are counted as melee in this fight because the damage they do is physical.

    Focus primarily on ADHERENTS unless an Empowered add of either type is up since these can be attacked by anyone.

    *Reanimated Adherents or Empowered Adds will always be priority!

    Turn and Burn these down ASAP because they are extremely dangerous. Empowered Adherents must be kited since they hit extremely hard.

    Adherent Abilities:

    A) Deathchill Bolt – INTERRUPTABLE

    • This is the primary spell used by the Adherent and it hits for 8700-10200 Shadowfrost Damage

    B) Shroud of the Occult – EMPOWERED ABILITY

    • Surrounds the caster in a powerful barrier that deflects all harmful magic, prevents cast interruption, and absorbs up to 100,000 before being broken

    C) Deathchill Blast - EMPOWERED ABILITY

    • Deals 11500-13400 Shadowfrost Damage to enemies within 10 yards

    D) Adherent’s Determination – REANIMATED ABILITY

    • Nearly impervious to magical damage with a 99% reduction. Always active

    E) Dark Martyrdom

    • The caster explodes dealing 12000 Shadowstorm damage to enemies within 15 yards. Must be killed before the cast is finished

    F) Curse of Torpor – Curse that increases cool down abilities by 15 sec.

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    Spawn Points - If Facing Lady DeathWhisper

    Left of StairsRight of Stairs
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    Phase 1 Continued

    Healers : Recommend 6

    Healers should be given a group assignment but need to arrange themselves close to the middle so they have access to all sides for any emergency healing situations. See pictures below.

    Magical DPS: Recommend 8

    DPS should assist with burning down adds when they spawn then return their attention to Lady DeathWhisper’s Mana Shield since she doesn’t take any damage until all 14M mana are depleted.

    Focus on Fanatics unless an Empowered add of either type is up.

    *Reanimated Fanatics or Empowered Adds will always be priority.

    Turn and Burn these down ASAP because they are extremely dangerous

    Fanatic Abilities:

    A) Melee Hits

    • These hit extremely hard and must be tanked

    B) Shadow Cleave

    • Inflicts 15900 – 17500 shadow damage to enemies in front of the attacker. ONLY TANKS SHOULD STAND IN FRONT OF THESE.

    C) Vampiric Might- EMPOWERED ABILITY

    • Increases damage by 25% and heals caster for 300% of the damage dealt.

    D) Fanatics Determination – REANIMATED ABILITY

    • Nearly impervious to magical damage with a 99% reduction. Always active

    E) Dark Martyrdom

    • The caster explodes dealing 12000 Shadowstorm damage to enemies within 15 yards. Must be killed before the cast is finished

    Boss Abilities

    In addition to Dominate Mind and Death & Decay, Lady DeathWhisper also casts Shadow Bolt which Inflicts 9100 – 11800 damage to an enemy. Cannot be interrupted.

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    Some of the Adds that Spawn In Phase 1

    Deformed FanaticReanimated AdherentReanimated FanaticCult Adherent
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    Class Placement Diagram - General Overview

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    Phase 2

    PHASE 2:

    Boss Abilities

    A) Frostbolt – INTERRUPTABLE

    • Inflicts 50,700 to 53,300 Frost damage to an enemy and reduces movement speed by 50% for 4 seconds.
    • This is the only direct damage spell that is used and it cannot be resisted. Frost gear is useless.
    • Set up an interrupt rotation to minimize tank damage during this phase. Not doing so could result in a wipe if two bolts hit a tank simultaneously

    B) Touch of Insignificance

    • Reduces target threat generation by 20%. Stacks to five
    • Suggested use of 2 tanks on this fight that will taunt off each other when stacks get too high

    C) Vengeful Spirit

    • Little ghosts that chases raid members and explode on contact for 17,370 to 18,630 Shadowfrost damage to all enemies within 15 yards. These can be very hard to see so be on the lookout!

    D) Death and Decay – Same as Phase 1. Get out of green circles!

    E) Dominate Mind – Same as Phase 1. CC these mind controlled targets!

    Once you get past Phase 1, Phase 2 seems a little easier though you still need to be on your toes! Continue moving out of Death and Decay while running from any ghosts who pursue you. CC'ers should continue looking out for any raid members who are mind controlled. This is a very fun encounter. Best of luck and enjoy!

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