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Restoration Druid Talents in World of Warcraft

by: Finn Orfano ; edited by: Michael Hartman ; updated: 4/18/2012 • Leave a comment

Curious to what the restoration side of the Druid talent tree holds? Want to make sure you are using your talent points wisely? These are the restoration druid talents and what each one will do.

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    The Restoration side of the Druid talent tree has the skills for reducing mana cost, giving mana regeneration, and reducing cast times. Everything that will help you, basically restore your druid. For all about being a druid check out Druid Basics by mdweems.

    Improved Mark of the Wild – This has room for 5 talent points and no requirements beforehand. It will increase the effects of Gift of the Wild and Mark of the Wild. Talent point one is for 7%, talent point two is for 14%, talent point three is for 21%, talent point for is for 28%, talent point five is for 35%.

    Furor – This you will be able to put five talent points in and there are no requirements either. It will give you a percentage of a chance to gain 10 rage when you shapeshift into dire bear or bear for, or it will give a percentage of a chance to gain 40 energy when you shapeshift to a cat. For the first talent point its 20%, second talent point 40%, third talent point, 60%, fourth talent point 80%, and fifth talent point 100%.

    Naturalist – You can put 5 talent points here and it requires 5 elsewhere in the restoration side of the tree. It will reduce the Healing Touch casting time and it will increase the damage you deal with physical attacks. Talent point one is 0.1 second/2%, talent point two is 0.2 seconds/4%, talent point three is 0.3 seconds/6%, talent point four is 0.4 seconds/8%, and talent point five is 0.5 seconds/10%.

    Nature’s Focus – You can put 5 talent points in this talent and it requires 5 elsewhere. It will give you a chance to avoid being interrupted while casting Healing Touch, Regrowth, and Tranquility by damage. Talent point one is 14%, talent point two is 28%, talent point three is 42%, talent point four is 56%, and talent point five is 70%.

    Natural Shapeshifter – This can take three talent points and it will require 5 in other restoration skills. It will reduce the shapeshifting cost of mana. Talent point one is 10% reduced, talent point two is 20%, and talent point three is 30%.

    Intensity – You can put three talent points here and it will require 10 elsewhere. It will allow a portion of mana regeneration to continue through casting and will cause Enrage to instantly generate rage. Talent point one is 10%/4 rage, talent point two is 20%/7 rage, and talent point three is 30%/10 rage.

    Subtlety – This will take up to five talent points and requires 10 elsewhere in Restoration. It will reduce the generated threat by your spells and it will reduce the chance that they will be dispelled. Talent point one is 4%/6%, Talent point two is 8%/12%, talent point three is 12%/18%, talent point four is 16%/24%, and talent point five is 20%/30%.

    Omen of Clarity – This takes one talent point and requires 10 in other restoration talents. It will give the druid a natural energy where the melee attacks have a chance to cause the caster to enter clearcasting state. It will reduce the mana, rage, or energy cost of the next damage, healing, or offensive ability by 100%.

    Tranquil Spirit – You can put up to five talent points in this and it will require you to have 15 talent points elsewhere. This will reduce Tranquility and Healing Touch’s mana cost. Talent point one is 2%, talent point two is 4%, talent point three is 6%, talent point four is 8%, and talent point five is 10%.

    Improved Rejuvenation – This will take three talent points and it will require 15 talent points elsewhere in restoration. It will increase the effect of your rejuvenation spell. Talent point one by 5%, talent point two by 10%, and talent point three by 15%.

    Nature’s Swiftness – This takes only one talent point and it requires 3 in Intensity and 20 in other restoration talents. It will, when active, make the next Nature spell be an instant casting spell.

    Gift of Nature – This will take up to five talent points and it will require 20 talent points elsewhere. It will increase the effect of your healing spells. Talent point one is 2%, talent point two is 4%, talent point three is 6%, talent point four is 8%, and talent point five is 10%.

    Improved Tranquility – This can take two talent points and it requires 20 restoration talent points to be used elsewhere. It reduces the threat from Tranquility. Talent point one is 50% less, and talent point two is 100% less.