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Feral Druid Talents in World of Warcraft

by: Finn Orfano ; edited by: Michael Hartman ; updated: 4/18/2012 • Leave a comment

Need to get Feral? Want to make sure that the talent is going to do what you think it will do? These are the feral talents for druids in World of Warcraft.

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    In World of Warcraft, the Feral Druid Talent side of the tree has those skills and buffs where the shapeshift form is. This has several great talents for armor, stun, and movement as well. Usually you will put more talent points in one side of the tree than another, make sure that you know what talents are where before you start putting in points. For all about being a druid check out Druid Basics by mdweems.

    Ferocity – This has five talent point slots and no requirements. It will reduce the rage or energy of Swipe, Claw, Maul, Rake or Mangle. Talent point one is for 1, talent point two reduces it 2, talent point three is 3, talent point four is 4, and talent point five is 5.

    Feral Aggression – This has places for five talent points and no requirements. It will increase the attack power reduction of Demoralizing Roar and it will increase the damage caused by Ferocious Bite. Talent point one is 8%/3%, talent point two is 16%/6%, talent point three is 24%/9%, talent point four is 32%/12%, and talent point five is 40%/15%.

    Feral Instinct – There are three slots for talent points and you need 5 talent points already put in the tree before you are allowed to start this talent. It will increase the Bear and Dire Bear threat and it will reduce the chance enemies have to detect you. Talent point one is 5%, talent point two is 10%, and talent point three is 15%.

    Brutal Impact – This holds two slots for talent points and you’ll need to have 5 talent points elsewhere in the tree. It will increase your stun duration of Pounce and Bash. Talent point one by half a second and talent point two by a second.

    Thick Hide – This has three talent points you can put into it and requires 5 talent points anywhere else in this side of the tree. It will increase the armor contribution from items. Talent point one is 4%, talent point two is 7%, and talent point three is for 10%.

    Feral Swiftness – With room for two talent points this requires you to have 10 talent points elsewhere. It will increase your movement while outdoors and in cat form. It will also increase the dodge chance while you are in bear, dire bear, or cat form. Talent point one is 15%/2% and talent point two is 30%/4%.

    Feral Charge – Only one talent point for this and it requires 10 points to be placed elsewhere. It will cause your to charge your enemy. This will immobilize and interrupt their spell casting for four seconds.

    Sharpened Claws – There are places for 3 talent points and it will require 10 points in feral combat. It will increase the critical strike chance while you are in bear, cat, or dire bear form. Talent point one is 2%, talent point two is 4%, and talent point three is 6%.

    Shredding Attacks – Two talent points can be placed here and it requires 15 talent points in feral combat. It will reduce the energy cost of Shred by a percentage and the rage cost of Lacerate. Talent point one is 9/1 and talent point two reduces 18/2.

    Predatory Strikes – You can put three talent points here as long as you have 15 in other feral combats. This will increase your moonkin, dire bear, bear, or cat attack power with a percentage of your level. Talent point one is 50%, talent point two is 100%, and talent point three is 150%.

    Primal Fury – You are able to put two talent points in Primal Fury and it requires three talent points in Sharpened Claws and 15 in the feral combat skills. It will give you a chance to gain 5 rage every time you score a critical hit in dire bear and bear forms and in cat form that add combo points have a percentage chance to add another combo point. Talent point one is for 50% each, and talent point two is for 100% each.

    Savage Fury – You can put two talent points in this and have 20 talent points elsewhere. It will increase the damage by rake, mangle, and claw. Talent point one is for 10% and talent point two is for 20%.

    Faerie Fire (Feral) – You have one point in this and you have to have 20 points elsewhere. It will decrease the armor of the target by a number for 40 seconds. The target won’t be able to stealth or turn invisible. Once you have this talent you can purchase higher ranks from a trainer.

    Nurturing Instinct – This will take two talent points and it will require 20 points elsewhere in feral combat. It will increase your healing spells by a percentage of your agility and increase the healing you get while in catform. Talent point one is 50%/10% and talent point two is 100%/20%.