Pin Me

Higher Druid Feral Talents in World of Warcraft

by: Finn Orfano ; edited by: Michael Hartman ; updated: 5/2/2012 • Leave a comment

Want to see the more experienced feral talents in the World of Warcraft Feral druid side? Interested to see if your talent points are wisely spent? These are the higher feral talents and what they'll do for you.

  • slide 1 of 1

    These are the higher level feral talents for a druid in World of Warcraft. It will have the shapeshifting skills and the additional damage for being in these shapeshifting forms. For all about being a druid check out Druid Basics by mdweems.

    Heart of the Wild – This will accept five talent points and it will require three talent points in predatory strikes and 25 in feral combat skills. It will increase your intellect a percentage. It will increase stamina while in bear or dire bear and it increase attack power while in cat form. Talent point one is for 4%/4%/2%, talent point two is for 8%/8%/4%, talent point three is for 12%/12%/6%, talent point four is for 16%/16%/8%, and talent point five is for 20%/20%/10%.

    Survival of the Fittest – This will take three talent points and it will require you to have 25 in other feral talents. It will increase all your attributes a percentage and it will reduce the chance for a critical hit by melee to you. Talent point one is 1%, talent point two is 2%, and talent point three is 3%.

    Primal Tenacity – You can put three talent points here and it will require 30 in other feral combat skills. It will increase the chance to resist stun and fear. Talent point one is 5%, talent point two is 10%, and talent point three is 15%.

    Leader of the Pack – This takes one talent point and it requires 30 in other feral combat talents. It will let you have increased ranged and melee critical strike chance for all party members that are within 45 yards, while you are in cat, bear, or dire bear form, by 5%.

    Improved Leader of the Pack – This tales two talent points and requires the one point in leader of the pack and 30 others in feral combat. This will add a 100% chance to heal themselves when they are critically hit with a ranged or melee attack. Will not occur more than once every six seconds.

    Predatory Instincts – This will take five talent points and it requires 35 talent points elsewhere in the feral combat side. It will increase your critical strike damage bonus with melee attacks by a percentage while it will increase the chance to avoid area effect damage. Talent point one is for 2%/3%, talent point two is for 4%/6%, talent point three is for 6%/9%, talent point four is for 8%/12%, and talent point five is for 10%/15%.

    Mangle – This has but a single talent point but it requires 40 talent points elsewhere in the feral combat side. It will give the ability to mange the target and inflict damage that causes the target to bleed for 12 seconds. Can be in Dire Bear or Cat form. It will also cause target 30% additional damage from shred.