Guilds who reach level 11 will gain access to the Mobile Banking perk, granting them the ability to summon a chest that gives access to the guild bank from anywhere in the world for five minutes at a time.
Guild level 12 grants the Mr. Popularity (Rank 2) perk, which increases reputation point gains from both kills and quests by 10%.
Level 13 unlocks the Honorable Mention (Rank 1) perk. Honorable Mention increases honor point gains by 5%.
When a guild reaches level 14, they gain access to the Working Overtime perk, increasing guild members’ chance to gain a tradeskill skill point increase by 10%.
Reaching level 15 unlocks The Quick and The Dead. This perk increases the mana and health granted when a player is resurrected by a guild member by half. It also doubles movement speed while dead by but does not function while in combat or in PvP.
Level 16 unlocks the Cash Flow (Rank 2) perk. With the second rank of Cash Flow, an extra 10% of the cash a guild member loots is generated and finds its way directly into the guild bank.
At level 17, guilds can unlock the Guild Mail perk, which causes mail sent between guild members to arrive instantly, just as if it were sent between characters on the same account.
Guild level 18 unlocks the For Great Justice perk. Fans of Zero Wing will recognize the name of this perk, which increases Justice Point gains by a total of 5%.
Level 19 gives access to the Honorable Mention (Rank 2) perk. Like rank 1, this perk increases honor point gains, but now grants an additional 10%.
Happy Hour is the reward for a guild that reaches level 20. With Happy Hour, the number of flasks gained from a guild member’s flask cauldron increases by 100%.