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Introduction to the Pit of Saron
Pit of Saron is the second of three World of Warcraft dungeons known collectively as the Frozen Halls. These instances are designed for level 80 characters. Located inside a secured area of Icecrown Citadel on the western side, the Pit is the instance portal on the right of the meeting stone located inside. There are three bosses in Forge of Souls: Forgemaster Garfrost, Ick & Krick, and Scourgelord Tyrannus.
Accessible only to those who have laid waste to the Forge of Souls' unholy operations, the Pit of Saron will bring Horde and Alliance forces deeper into the Lich King's domain. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. But defeating him will not be as easy as it seems. Before they can present a threat to Tyrannus, the adventurers, instructed by their leaders, will need to free enslaved allies who have been trapped by the Scourge. Until that happens, Tyrannus will leave all adversaries to his minions, workers of the citadel's mines. Perhaps the challenges here will lend clues as to the whereabouts of the Lich King's private chambers outside of the Frozen Throne, deep within the Halls of Reflection.
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Preparing for the Pit of Saron
- You must complete Forge of Souls first. You must have completed Forge of Souls once, either on normal or heroic, in order to access the Pit of Saron.
- The pit in the center can be fallen into. A large pit takes up the center of the quarry in the Pit of Saron, and it can be fallen into by players. However, unlike the sudden death that will come to players who fall off the walkways in the Forge of Souls, there is a pool of water at the bottom for safety, and there is a way to climb up safely out of the pit.
- This instance is the best to farm for the Battered Hilt. If you're looking for the item that allows you to get Quel'Delar, this is the best place to do so, simply because of the sheer amount of trash mobs in the Pit.
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Quarry Trash Mobs
There are many types of trash mobs in Pit of Saron, many of which require players to be aware of their abilities. The quarry area is huge, encompassing both the pathways to Ick & Krick and Forgemaster Garfrost.
Deathwhisper Necrolyte: These casters can cast Shadow Bolt, come with several Skeletal Slaves, and more importantly, cast Conversion Beam. This last spell increases the shadow damage taken by the player.
Hungering Ghoul: These ghouls can transfer a portion of health and stamina back to themselves.
Deathwhisper Torturer: These cultists can increase the shadow damage a player takes, and cast Curse of Agony.
Deathwhisper Shadowcaster: These cultists can cast Shadow Bolt, which can be a painful combination with a Deathwhisper Torturer.
Ymirjar Skycaller: These Vrykul ride on the backs of proto-drakes and are found only on the right side of the pit on the way to Garfrost. They can enchant their weapons to do frost damage, but have a deadly Glacial Strike, which will deal 15% of a player's health as frost damage until fully healed.
Iceborn Proto-Drake: These dragons come with the Skycallers, and can do a frontal cone AoE that reduces attack speed by 100% for 6 seconds.
Stonespine Gargoyle: Special trash mobs that appear near Ick & Krick, these Gargoyles can reduce their damage taken by 90% for 20 seconds.
Plagueborn Horror: These massive creatures near Ick & Krick have three special abilities - Toxic Waste, which is a small AoE poison that can be thrown on players and covers the ground; Pustulent Flesh, a powerful poison DoT; and Blight Bomb, which they will use near the end of their life in attempt to explode for about 10,000 AoE damage.
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Gauntlet Trash mobs
The gauntlet consists of the path upward to Scourgelord Tyrannus, and consists of two packs of Vrykul, two packs of Wrathbone skeletons, and an ice tunnel gauntlet.
Ymirjar Wrathbringer: Part of the first packs in the gauntlet, these Vrykul can cast Blight, a disease which will do about 2,000 damage every three seconds and will hop to other players if not cleansed.
Ymirjar Flamebearer: Part of the first two packs in the gauntlet, these Vrykul can be deadly as they not only cast powerful fireballs, but can blink to any party member's location and begin channelling a powerful Hellfire.
Ymirjar Deathbringer: Yet another Vrykul present in the first two packs of the gauntlet, these mobs can cast a Shadowbolt which does about 6k damage to its target and an adjacent player.
Wrathbone Skeleton: Part of the ice tunnel trash, these skeletons are lightweight elites that will spawn continuously in pairs of twos until players reach the end of the tunnel.
Fallen Warrior: Found in the ice tunnels, these warriors can reduce the tank's armor by up to 50%.
Disturbed Glacial Revenant: Found in the ice tunnels, only on heroic mode, this revenant guards the middle of the path, and has an ability that can cause about 7,000 frost damage.
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Forgemaster Garfrost is a huge giant found on the eastern side of the pit, at the top of a small series of stairs. With him are scattered several skeletal smiths, who are tied to him, and aggroing either the skeletons or the giant will begin the encounter.
Forgemaster Garfrost's fight is similar to both Smite in Deadmines and Mage-Lord Urom in Oculus. It is a several phase fight in which between phases, Garfrost will stun players to forge a new weapon. Each weapon he forges increases his frost damage (50% for the Frostborn Mace, and 100% for the Frozen Blade.) While this damage can be dangerous to a tank, it is even more dangerous to the rest of the party due to a Permafrost effect, which will stack and do frost damage on players so long as Garfrost is alive.
The key to defeating Garfrost is in another ability he uses, Throw Saronite. Garfrost will occasionally throw a boulder at a party member, which will damage them if they do not dodge it. However, this boulder remains on the ground and acts as a line-of-sight block. Players can then use this boulder to remove their stacks of Permafrost on a regular basis.
To defeat Garfrost, the tank should aggro either the giant or any of the skeletons nearby. As the tank gains AoE aggro on the skeletons and builds threat on Garfrost, the party should focus down the skeletons so they do not remain a nuisance during the rest of the battle. Once the skeletons are down, players can focus on Garfrost until he performs his first Thundering Stomp. During this time, Garfrost should throw at least one boulder, which should be dodged.
Once the Thundering Stomp has worn off, players should rush behind the nearest boulder and wait for the Permafrost debuff to fall off. Once it does, all players may resume DPSing Garfrost until his next Thundering Stomp. If players find their stacks are getting too high due to slow DPS, they should make sure to run behind a boulder to break the debuff off again.
A second Thundering Stomp will be issued, and players should again hide behind the boulder until the debuff wears off. After this phase, players should quickly burn Garfrost down, again using boulders if necessary to break the debuff.
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Ick & Krick
Found on the western side of the pit, Ick and Krick are a plague eruptor and leper gnome, respectively. Although they come together, players will only be fighting Ick; Krick will be riding on its back and barking orders but is otherwise undamagable. Ick & Krick is a relatively simple fight that requires awareness from players.
For this fight, the tank will pull Ick and begin tanking him. Ick has similar abilities to the Pustulant Horrors. Throughout the fight, a few extra special abilities may be used, which players must react to. These abilities are:
- Explosive Barrage: Better known as "the mines," Ick will begin casting mines that will spawn at player's feet (and around them.) During this time, all players, including the tank and healer, should continue to be mobile to avoid having these short duration mines explode beneath them. Ick will remain stationary during this phase.
- Poison Nova: Krick will command Ick to explode while the players are still close. This is a short cast AoE spell that does a significant amount of damage on normal, and will kill players instantly on heroic. It is essential that all players close to Ick (within 15 yards) move away quickly to avoid this deadly explosion.
- Pursuit: Krick will command Ick to "get that one," after which a player will be marked and Krick will chase that player for 12 seconds. The player targeted by this spell must run and kite Ick during this time, while all other players DPS Ick. It is also important that no one get in the way between Ick and his target; he will kick them for 150% damage, which can potentially kill a DPS or healer.
With a smooth reaction time, Ick & Krick can be defeated relatively quickly.
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Once players have defeated Forgemaster Garfrost, Ick & Krick, and have made it through the gauntlet, they will arrive to face Scourgelord Tyrannus at the top of the mountain. Although Tyrannus begins mounted on Rimefang, his Frost Wyrm, Rimefang will leave for the skies during the battle and cannot be killed or targeted for the rest of the fight.
After a brief dialogue, Scourgelord Tyrannus will drop off Rimefang and fight the players directly. This fight is a tank & spank style fight with extra movement and awareness required.
All players must first become aware of frost patches on the ground, cast by Rimefang. Players should aim to stay out of these patches whenever possible. Tyrannus will also occasionally mark a player for attack by Rimefang, who will freeze the target momentarily and do a large amount of frost damage. This is an AoE ability, so players who get marked should flee from the rest of the group until the attack has finished.
Players must also be crucially aware of Overlord's Brand. Players who receive this ability will see a connection of energy between themselves and Tyrannus. DPS done when Overlord's Brand is on a player will be mirrored onto the tank (similar to Mirrored Soul from the Devourer of Souls.) Healing done when Overlord's Brand is on a player will be amplified and channeled to Scourgelord Tyrannus. Therefore, it is essential that any player with Overlord's Brand immediately stop what they are doing and neither DPS nor heal until the Brand has fallen.
The tank, on the other hand, must be aware of two abilities. Forceful Smash is a powerful strike that can do about 30,000 damage on normal, and 50,000 on heroic. A warning will be issued before hand ("Scourgelord Tyrannus roars and swells with dark might!"), and tanks should prepare to either use cooldowns or move away from Tyrannus before the ability is executed. Tanks must also be aware of Unholy Power, which is trigged at the same time. Tyrannus will have his damage and movement speed doubled, and tanks should aim to kite him over the frost patches, which will diminish his power and speed, rather than continue to tank him directly.
With coordination and attention to detail, players can quickly defeat Scourgelord Tyrannus.