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WoW Dungeon Quest Guide: Wailing Caverns

by: Finn Orfano ; edited by: Michael Hartman ; updated: 4/18/2012 • Leave a comment

This guide covers all Horde and Neutral quests surrounding the Wailing Cavern dungeon in the World of Warcraft.

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    Wailing Caverns

    Wailing Caverns Summoning Stone   For the Horde, the first full-fledged easily accessible dungeon is Wailing Caverns. Players can gain access once they reach level sixteen. Players also gain access to the Deadmines instance at the same level. Both Instance are have their merit but Wailing Caverns is right on Ogrimmar's doorstep, making it the obvious choice for the Horde. The entrance to the caverns is locating in the Barrens just west of the Crossroads. Alliance players also gain access to the caverns instance at level sixteen but they must either travel through huge expanses of Horde territory or travel all the way to through Stranglethorn Vail into Booty Bay and then take then boat to Ratchet, in the Barrens. No matter if a player is Horde or Alliance, the caverns are pretty much a great instance for every class and gathering profession. It is packed with herbs, ore and skin-able creatures. There is also some great loot, particularly for cloth wearing classes.

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    Horde Quests:

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    The Barrens Oases, The Forgotten Pools, The Stagnant Oasis, and Altered Beings

    These four quests begin and end in Thunder Bluff with Arch Druid Hamuul Runetotem in elder rise. The first four parts to this quest chain The Crossroads   have nothing to do with Wailing Caverns but must be completed to get to the final quest in the chain, Leaders of the Fang, which does lead into Wailing Caverns. The first part of the chain provided by the Arch Druid is simple, players must travel to the Crossroads in the Barrens and speak with Tonga Runetotem. Tonga offers the second part of the chain which asks players to explore the Forgotten Pools just northwest of the Crossroads and then return to Tonga. Next Tonga asks players to take some dead seeds to The Stagnant Oasis located to the southeast of the Crossroads. The seeds must be dropped into the oasis which looks kind of like a grey sundial on the lake's floor. Once complete, it's back to Tonga, just to have the Tauren ask players to return to the same pool and kill some of the turtles and gather their shells.

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    Horde Quests Continued

    Hamuul Runetotem, Nara Wildmane, and Leaders of the Fang

    The final three parts to this quest finally take players into Wailing Caverns with the goal of killing the four leaders of the Druids of the Ladu Anacondra   Fang. The leaders are spread out across the instance. Once a player returns to Tonga with the turtle shells, completing Altered Beings. He then asks that the player return to Hamuul Runetotem in Thunder Bluff. Hamuul then asks that the player speak with Nara Wildmane who is also in Thunder Bluff. Finally, this chain pays off and has players go into Wailing Caverns. The four leaders that need to be killed are pointed out on this map (insert a map here). Each will drop a gem that needs to be returned to Nara Wildmane. The rewards for this quest are excellent for the level, a blue staff and a blue dagger.

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    Fungal Spores and Apothecary Zamah

    Like the last chain, these two quests are also preliminary quests that allow players to take on a quest inside Wailing Caverns. Fungal Spores begins by talking to Apothecary Helbrim in the Crossroads. He will request that players bring him four spores that can be harvested anywhere near or in the waters of the oasis by the Wailing Caverns. Once the spores have been gathered they must be returned to Apothecary Helbrim. He will then offer another quest, this time asking that players go to Thunder Bluff and bring the spore samples to Apothecary Zamah. She is located on the northern most platform near the bridges.

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    Serpentbloom

    After completing Fungal Spores and seeking out Apothecary Zamah, she will offer players a quest to go into the Wailing Caverns. She Serpantbloom   requests that players go deep into the caverns dark depths and retrieve 10 serpentbloom. You do not have to be an herbalist to harvest this type of flora. Despite Zamah's claim of having to go deep into the Wailing Caverns, this quest can actually be completed without even going into the instance. Serpentblom is available anywhere in the Wailing Caverns, both in and outside of the instance. The 10 serpentbloom must be returned to Apothecary Zamah to complete the quest. The reward is a pair of green cloth gloves. Players will also be awarded a substantial amount of rep with Undercity and small amounts Orgrimmar and Thunder Bluff.

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    Neutral Quests:

    Deviate Hides and Deviate Eradication

    Nalpak <Disciple of Naralex> doles out this quest to pick up 20 deviate hides. The hides are dropped by anything with the word “Deviate" Perfect Deviate Scale   in front of its name, and that includes the Deviate Coiler, Creeper, Stalker and Coiler hatchling, who all roam the Barrens, and the Deviate Stinglash, which can be found in the Arathi Basin. That makes this quest pretty simple. And the rewards for this quest are very much worth the time it takes to complete the quest. Players choose between some green leather leggings and a deviate hide pack, which is a 10 slot bag. If a player is low on money and hasn't purchased larger bags in the auction house, then this reward is a big bonus! This is a great quest to combine with Deviate Eradication, which is offered by Ebru <Disciple of Naralex> in the Wailing Caverns. This quests asks players to kill seven Deviate Ravagers, seven Deviate Vipers, seven Deviate Shamblers and seven Deviate Dreadfang, totalling a full 28 Deviate beasts. This quest is great for almost every class as it offers a choice between a leatherworking pattern, a green wand or some green mail armor.

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    Trouble at the Docks

    If a player is looking to gain some easy rep with Ratchet, the Trouble at the Docks is a must-do. To begin this quests players must talk to Crane Operator Bigglefuzz in Ratchet. He tells players that a goblin named Mad Magglish stole a bottle of his 99-Year-Old Port, and he asks players to retrieve it. Mad Magglish is not located in the instance but he can be found stealthed in the Wailing Caverns outside of the instance. He spawns in a dead end corridor just before the room with the instance door. Once Magglish has been defeated, he will drop the port which needs to be returned to Bigglefuzz in Ratchet. This quest only offers some experience as a reward but it does garner 250 rep with Ratchet.

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    Raptor Horns and Smart Drinks

    Wailing Cavern Instance Door   Mebok Mizzyrix offers players a small quest chain that leads into the Wailing Caverns, starting with a quest called Raptor Horns. This quest is pretty simple, players must kill raptors in the barrens and loot their intact raptor horns. The drop rate on these items can be pretty low depending on the raptors that are being killed. Players should try and seek out raptors that are level 16 and 17 as their drop rate is higher. Once all the horns have been gathered, players must return to Mebok to complete this quest and pick up the quest Smart Drinks. Smart Drinks will take players into the Wailing Caverns to kills the oozes inside the instance. The oozes will drop the quest item, this time it's Wailing Essence. Six essences are required for this quest. Completion is attained by bringing all six quest items back to Mebok. Like most Ratchet quests, the only reward is experience and rep with Ratchet, but in this case the rep is substantial, with a smooth 500 points.