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The World of Warcraft Raider's Compendium

by: Jesma ; edited by: Michael Hartman ; updated: 4/18/2012 • Leave a comment

Being a raider is tough work, but what is even tougher is learning how to become one in the first place. This World of Warcraft raiding guide is designed to help new raiders gear up, find the best gems and enchants, and identify the correct consumables to bring to raids.

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    Gearing Up For Raids

    Gearing up for raids will likely require you to spend a decent amount of gold, and also run several heroic dungeons. After reaching level 80, raiding hopefuls are going to have to put in some hard work to bring their gear up to a level appropriate for raiding. As a general rule, one should only enter raids after obtaining a complete set of level 80 superior quality gear from heroic dungeons (Item level 175 and higher). Many epic items can be crafted by various professions, including the less obvious rings and necklaces from jewelcrafters, and caster offhands from the Inscription profession. Blacksmiths can craft an epic weapon for nearly every class and spec. The most important thing to keep in mind when gearing up in preparation for raids is that it is often expensive, and aspiring raiders have this early opportunity to show their dedication by putting the time and gold in.

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    Making Your Gear Better

    Adding superior quality gems to your armor can really help our your performance. In addition to just getting gear, potential raiders need to further enhance their gear with appropriate gems and enchants. Gems are easily obtained from jewelcrafters and the auction house, and prices aren't so high that the extra effort can't be put in to obtain superior-quality gems over uncommon quality. As for enchants, most guilds require their raiders to use all high-end northrend enchants. A few items cannot be enchanted, but you can find other item enhancements for them. Shoulder enchants for PvE are obtained from the Sons of Hodir faction (guide to gaining reputation with the Sons of Hodir).

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    Use the Best Gems

    A lot of inexperienced raiders make the mistake of always matching socket bonuses with their gem choices. What they don't realize is by doing this they are often limiting themselves. Each class or spec typically has one gem that will almost always give them the most throughput if used in every single slot. Of course, you run into issues with meeting requirements for meta gems, and sometimes you need to use gem slots to reach caps, such as hit, expertise, and defense. Barring those situations, you may also run into times where the socket bonus is actually worth getting. By way of example, 9/10 times it is best for a DPS Death Knight to put Bold Scarlet Rubies (16 Strength) in every gem slot. Sometimes, though, the socket bonus is worth getting because it gives 8 or more strength. If it were a blue slot, you could instead put a +8 Str / +12 Stamina Twilight Opal in that slot for a throughput of 16 strength and 12 stamina. Weighing the advantages and disadvantages of socket bonuses is a personal choice, but don't feel like you always need to match them!

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    Gear Enchant Guide

    Enchants can cost quite a bit of gold, but are well worth it. One of the biggest mistakes new or aspiring raiders make is not enchanting their gear. Believe it or not, though, the simple enchants really add up, and it is well worth the, admittedly considerable, gold costs to get them done. The cheaper end enchants (tagged by "good) are much easier to obtain than the higher end ones (tagged as "better), so each player needs to decide for themselves whether then want to spend the money for the better enchants or do "just enough" with the cheaper ones.

    Head

    Casters: Arcanum of Blissful Mending (Wyrmrest Accord) or Arcanum of Burning Mysteries (Kirin Tor)

    Tanks: Arcanum of the Stalward Protector (Argent Crusade)

    Melee: Arcanum of Torment (Knights of the Ebon Blade)

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    Shoulder - Obtained from the Sons of Hodir

    Casters: Greater Inscription of the Crag (Spellpower and MP5) or Greater Inscription of the Storm (Spellpower and Crit rating)

    Tanks: Greater Inscription of the Pinnacle

    Melee: Greater Inscription of the Axe

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    Chest

    Casters: Exceptional Mana or Super Stats (good) or Powerful Stats (better) or Greater Mana Restoration.

    Tanks: Defense or Super Stats (good) or Powerful Stats (better) or Super Health

    Melee: Super Stats (good) Powerful Stats (better)

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    Wrists

    Casters: Greater Spellpower (good) or Superior Spellpower (better) or Exceptional Intellect or Major Spirit

    Tanks: Major Stamina

    Melee: Striking (good) or Major Assault (better) or Expertise

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    Gloves

    Casters: Exceptional Spellpower

    Tanks: Armsman

    Melee: Greater Assault (good) or Crusher (better) or Expertise or Precision

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    Belt

    Eternal Belt Buckle - Adds a gem socket. Crafted by Blacksmiths.

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    Not only do enchants increase your stats, but they look cool too. Legs

    Casters: Brilliant Spellthread (Spellpower and Spirit) or Sapphire Spellthread (Spellpower and Stamina). Crafted by Tailors.

    Tanks: Frosthide Leg Armor. Crafted by Leatherworkers.

    Melee: Icescale Leg Armor. Crafted by Leatherworkers.

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    Boots

    Casters: Icewalker (hit and crit rating) or Greater Vitality (HP5 and MP5) or Greater Spirit

    Tanks: Greater Fortitude

    Melee: Assault (good) or Greater Assault (better) or Superior Agility

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    Weapon

    Casters 1H: Exceptional Spellpower (good) or Mighty Spellpower (better) or Exceptional Spirit or Black Magic

    Casters Staff: Spellpower (good) or Greater Spellpower (better)

    Tanks: Blade Ward or Blood Draining

    Melee 1H: Greater Potency (good) or Superior Potency (better) or Exceptional Agility or Accuracy or Berserking

    Melee 2H: Greater Savagery or Massacre

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    Raiding Consumables - Potions

    When In Doubt, Pop a Pot Potions can be used once per fight. Once they are used, they have a 2-minute cooldown, but will not become usable until the next fight. You can, however, use one before a fight begins and again once you are fighting a boss. Most people think that the only players that need potions are healers and casters when they need mana, and maybe sometimes a tank or DPS to catch up on health. This is certainly not the case - there are a plethora of potions out there that give buffs to all classes, you've just got to find them.

    Runic Mana Potion - Basic end-game mana potion.

    Runic Healing Potion - Basic end-game health potion.

    Potion of Speed - Fantastic potion for any DPS to have - melee or spellcaster. Increases haste and therefore DPS (for most classes and specs)

    There are potions for every class, spec, and role. Potion of Wild Magic - Incredible DPS Caster potion. Increases spellpower and critical strike rating by 200 each. Should be used by any DPS caster prior to entering a fight and/or during the fight assuming they don't have mana issues.

    Indestructable Potion - Best for a tank to use prior to entering a fight, and/or at a predictable rough spot during a boss fight.

    Crazy Alchemist's Potion - Should be the potion of choice for any Alchemist (requires 400 skill) as it restores as much health and mana as the runics, and has a chance to also apply any other potion's effects. While random, this proc can be a lifesaver.

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    Raiding Consumables - Flasks

    Flasks are pretty much a requirement for every raider. The majority of raid guilds require their members to use consumables during raids to increase their stats and performance. At the top of this list is flasks. They take the place of a Guardian Elixir and Battle Elixir. Unlike elixirs, though, Flasks persist through death, making them ideal for raiding. The current end-game flasks are:

    Flask of the Frost Wyrm - Spellpower flask

    Flask of Stoneblood - Hit Points flask

    Flask of Endless Rage - Attack Power flask

    Flask of Pure Mojo - MP5 flask

    Unless you have bad issues running out of mana, its best for healers to use Frost Wyrm.

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    Raiding Consumables - Food

    Fish Feasts are a great way to buff an entire raid group - but sometimes people need different buffs. The majority of raid teams will provide Fish Feasts at the beginning of boss fights which give 46 spellpower, 80 attack power, and 40 stamina. This usually covers the food needs of the entire raid. However, sometimes raiders need to use different food in order to achieve certain things, such as a hit or expertise cap.

    40 Agility / 40 Stamina: Blackened Dragonfin

    40 Strength / 40 Stamina: Dragonfin Filet

    80 Attack Power / 40 Stamina: Mega Mammoth Meal, Poached Northern Sculpin

    40 Spirit / 40 Stamina: Cuttlesteak

    46 Spellpower / 40 Stamina: Firecracker Salmon, Tender Shoveltusk Steak

    40 Armor Penetration / 40 Stamina: Hearty Rhino

    40 Haste Rating / 40 Stamina: Imperial Manta Steak, Very Burnt Worg

    16 MP5 / 40 Stamina: Mighty Rhino Dogs, Spicy Fried Herring

    40 Expertise / 40 Stamina: Rhinolicious Wormsteak

    40 Hit Rating / 40 Stamina: Snapper Extreme, Worg Tartare

    40 Critical Strike Rating / 40 Stamina: Spiced Worm Burger, Spicy Blue Nettlefish

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