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Preparing for Faction Champions
This guide assumes an understanding of the normal version of Faction Champions.
The third encounter of Trial of the Grand Crusader, Faction Champions assumes good reaction times and situational awareness of all members of the raid group. Although a PvE encounter, the encounter plays very much like a large scale PvP battle. The battle is similar in many regards to the normal version, except that enemies are now untauntable and have the use of a PvP trinket.
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Raid Group Composition
Compositional needs for Faction Champions are generally unimportant, and rely more upon what classes are needed for other battles in Trial of the Grand Crusader. However, keep these things in mind:
- Tanks: No tanks are needed for this encounter. All tanks should switch into their off-spec to do damage (or healing) as required.
- Healers: Two healers are crucial, but three healers are recommended. This is because healers are often caught unable to heal the raid from interrupts, silences, dispelling, or self-preservation.
- DPS: Any DPS combination is acceptable.
- Priests and shamans are very useful in this fight, due to their ability to mass dispel and purge targets of buffs.
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It is crucial that the raid leader determines a course of action before engaging the fight. Prioritizing targets is crucial. Although some priorities will change based on raid group composition and preference, the general order for target priority is:
- Resto Druid
- Retribution Paladin
- Enhancement Shaman
- Discipline Priest
- Balance Druid
- Death Knight
- Shadow Priest
- Resto Shaman
- Holy Paladin
As you can see, some healers are higher on the list than others; this is because of their healing abilities. Likewise, the DPS targets that are higher on the list cause more damage and havoc in the raid than others. Once again, personal preference and raid group composition, as well as the targets given to the raid group to fight, will adjust these priorities as necessary.
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Strategy & Tips
Because this is a non-standard fight, there is no pure strategy to employ. Prioritization is key, and it may take a few attempts to determine the best plan for the raid group based on the encounter. However, there are a few tips that can help bring success to your raid group.
- Assign every raid member a target to CC or interrupt, including healers. It is more important for a DPS to help lock down the casting of say a healer like the Holy Paladin than to help focus down the main target. Coordinated CC will reduce the chance of immunity timers and improve the chance of avoiding a bad PvP trinket pop.
- Targets lower on the list can generally be ignored during the majority of the fight; for instance, the Warlock's only dangerous ability is Hellfire, which can be easily interrupted. The exception are any healers that are not targeted first; these should be interrupted throughout the fight.
- The healers in the group will target their fellows based on health deficit, and this includes the warlock's and hunter's pet. Keeping a raid pet or light DPS (such as DoTs) on these pets will keep the healers' attention diverted to a secondary target instead of the primary kill target.
- DPS targets focus their attention on players with low health deficits and low armor. It benefits casters to use an armor boosting potion before the raid encounter. A tank can also be used to keep low health during the fight to attract DPS's attention off more vulnerable targets.
- AoE spells and abilities should not be used during this fight, as the Champions have a 75% reduction to AoE damage.
Although it may take a few tries, practice will eventually see success in the Faction Champions' encounter. To see the loot available on Trial of the Grand Crusader 10-man, take a look at WoWhead's list.